OXO
From Wikipedia, the free encyclopedia
| OXO | |
|---|---|
OXO played in an EDSAC emulator for System 6/System 7 running in Classic in Mac OS X v10.4.3. |
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| Developer(s) | A.S. Douglas |
| Designer(s) | A.S. Douglas |
| Platform(s) | EDSAC |
| Release date(s) | 1952 |
| Genre(s) | Traditional game and Paper and pencil game |
| Mode(s) | Single player |
| Media | Delay line memory |
| Input methods | rotary dial, console |
OXO (also known as Noughts and Crosses) is a tic-tac-toe computer game made for the EDSAC computer in 1952. It was written by Alexander S. Douglas as an illustration for his Ph.D. thesis on human-computer interaction for the University of Cambridge. OXO was the first digital graphical game to run on a computer [1]
The simulation was played using a rotary telephone controller, and was designed for the world's first stored-program computer[citation needed]. OXO is often listed as the first computer game.[citation needed]
In OXO the player played against the computer, and output was displayed on the computer's 35×16 pixel cathode ray tube. The source code was short, yet it played a perfect game of noughts and crosses. OXO did not have widespread popularity because the EDSAC was a computer unique to Cambridge.
Contents |
[edit] Startscreen
9 8 7 NOUGHTS AND CROSSES 6 5 4 BY 3 2 1 A S DOUGLAS, C.1952 LOADING PLEASE WAIT... EDSAC/USER FIRST (DIAL 0/1):
[edit] Program Output
EDSAC/USER FIRST (DIAL 0/1):1 DIAL MOVE:6 DIAL MOVE:1 DIAL MOVE:2 DIAL MOVE:7 DIAL MOVE:9 DRAWN GAME... EDSAC/USER FIRST (DIAL 0/1):

